My Presentation:

Presentation – Freya.pptx

Reflection on My Video Game Cover Design:

Adobe 500word evaluation analysis:

Within my product I decided on creating a game cover and I experimented with different genres I could create along with different games I could take inspiration from. So, I ended up choosing to create a game within the horror sci-fi genre. Aspects that I want to focus on is the visual conventions that are within the genres that I could include within my cover. Some examples conventions I could investigate are colours, blood, planets, robots, etc. Along with using these conventions I’ve researched vector artists that create art in illustrator that inspired my design.

After researching different artists and finding out design elements that I find eye-catching I decided to implement them into my design. Elements that I found interesting was the limited colours schemes and the glowing effects. So, to do this I will use horror convention colours and create these effects the best I can.

As I only have limited skills so far within illustrator I wanted to try and include a lot of the skills that I have learnt such as using opacity, shapes and vector anchors using the pen tool. When designing the cover I used a lot of reds and darker shades to create this dark atmospheric look to the cover and I designed a lot of villainous monster designs to fit the horror genre which will appease the target audience and as well as that I made the cover include cryptic designs for the artificial intelligence parts making a glowing effect using blurs and gradients making different transparency’s and shades within the design to give off a robotic feel to the piece this would catch the target audiences attention due to the fact that I am targeting teens and consumers of the sci-fi and horror genre. Along with this within the design I decided to reference other main horror character designs through making my character wear a yellow jack which is a slight intertext reference to games such as Little Nightmares I/II or films like ITchaper1.

After designing the character and backgrounds to include elements such as planets, robots and other elements I made sure to add game conventions such as the company who made the game, PlayStation, along with a game developer, naughtydoggames, along with that I included a barcode, rating and scenes within the game.

Once I did this I made sure to add a title that I stylised to fit the sci-fi genre by making the title have a slight glitch effect to it using reds and blues on the front cover but using red on the spine. I made it still readable so the audience can easily see what the name of the game would be. I made the title give some mystery to the game.

One of the main improvements or changes I could have done would’ve been to include more horror conventions as I didn’t make it really clear as to which game genre it would be. I could’ve made the genre slightly clearer for the audience.