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Post-digital Nations: Systems and Networks Podcast

280mapa – Podcast for Cultural Geographies within Encanto

Podcast:

Post Digital Cultural Geography in Encanto Podcast.m4a

Podcast Script:

[Hello and Welcome to the Post Digital Nations: Systems and Networks Podcast. Here I discuss and analyse different theories and concepts within the world of media’s post digital era. Where I am your host Freya and today, we will be diving into the fascinating concept of cultural geographies and identities within the highly popularised and beloved animated Disney film: Encanto.]

To introduce Encanto we are shown a Columbian family that are magical and struggling to keep their household together, so this film takes the audience on an experience of how the family cope with change and their flaws to end up coming together. Disney does an unbelievably great job of representing the culture of Columbia in a way that shines a positive light on a country that is often stereotyped as violent and instead shows the country as what it is, which is a beautiful landscape. Disney demonstrates and represents this family in a colourful and bright way that gives the film this classic whimsy Disney aspect to it but within this still shows respectfulness in representing such a gorgeous and extensive culture.  

Cultural geography can be a highly important subject when it comes to very human experiences involving identity, culture and interactions that we experience as human beings due to the place that we are in and travel too.  Cultural geography is made up of space, place and landscapes. The theory consists of meanings within spaces to create places and therefore creates a range of different cultures which are composed of these everyday interactions and meanings within these specific places. This involves human geography, which is how people have a relationship with places and human interactions with the environment which can be comprised of health, community, identities, meanings and the idea that ‘place can be central to forms of struggle and resistance too’ (Cresswell 2014). 

So, when we as people take these concepts into account it can apply heavily to our lives and history. This can be applied to films and media texts as well, due to the fact that there are a range of different identities, cultures and places represented within media and Disney’s Encanto is one of these many media texts that demonstrate the advantage of cultural representation within the media industry.  

Encanto shows a representation of Columbian culture and based on how a range people’s identities are built around this vast culture within Columbia. So, if we look at Columbia as the place, and more specifically at the house in which the family live in ‘Casa Madrigal’ as this house that has almost become a member of the family despite it not being a living breathing person and within the film is held as a major part of family and this space is created with deep rooted meaning of family and importance.   

Looking at the main theorists behind cultural geography Cresswell defines place as ‘spaces that people have made meaningful or have attached to in some way’ which is one of the major aspects of the film Encanto as the Madrigal family has created deep meanings and traditions using their magical home and shows the idea that within Columbia’s culture, they tend to have a very strong attachment to their childhood home and this therefore has follows the cultural traditions set within a particular place.  

Other theorists such as Andrew Jones look at how identities and people can change when put into different and diverse cultures and spaces, Jones theorised that, ‘how things exist in space, how features of the social world change across spaces and the difference that places make to the nature of human existence.’ (Jones, 2012) which can be shown when you compare the family within Encanto with other famous families, especially from other Disney shows such as the film Brave’s family or Rivera family from Coco and both of these different diverse families both have a completely different dynamic and lifestyle to that of the Madrigal family which demonstrates that completely different places can have such a vast difference in identities due to their cultures and how these places and landscapes could affect one’s life experiences and interactions.  

Along, with this Andrew Jones when talking about Human Geography gave across the idea that landscapes and culture are concepts that ‘exist in a world outside of human meaning’ (Jones, 2012) which suggests that even through the landscape of this film played a huge role in creating and inspiring the film, this landscape can and does exist without human meaning.  

Encanto shows us, as an audience, a positive and beautiful representation of this culture, along with the identities that are within this place. They show how the different family members have different expectations, flaws and interactions with each other that make up what we see as each character’s experience within their environment and their family, and within this film they enhance this by making the place, the Casita, react and have some form of a personality around the family. The house is such a major part of the film and has rooms that represented each family members personality and identity.  

The Columbian culture and identities using clothing, food, the village community, decorations, actors/actresses involved within making up this film and demonstrating how these identities play a part into creating this loveable and entertaining film. These aspects link extremely to the concept of identity, culture and how our identity is affected by and made up by the place we are in. 

With the fact that Encanto became such a massive film within the past year it has made massive strides in showing a representation of the Columbian culture and creating these adored characters that people can watch and see more characters that look like them or have grown up in similar situations than them, such as: with a big family, generational trauma or even just having one character that personally can connect with a range of different audiences. The film gained high amount of traction with both its fantastic cast and remarkable soundtrack with “We don’t talk about Bruno” over taking Disney’s frozen as No. 1 on the Billboard Hot 100 and the fact that the film also got nominated for the Oscars in two categories. Which demonstrates that not only did Disney do a successful job at creating such a meaningful and grand film but they also successfully, in a positive way, a represented of culture as well as a range of identities that are often either highly unrepresented or often represented in a negative light.     

When we look at ‘cultural geographies, we argue, also link such ideas and imaginations with our changing material world’ (Atkinson, D, Jackson, P, Sibley, D & Washbourne, N. 2005) which means that a lot of what we do with our identity and with the culture we have been in could affect the place we are in today and how we view particular things within our everyday life interactions, such as: what media we consume, how we interact with those around us and most likely who we end up creating relationships with.  

So, does Encanto influence people’s views and ideologies towards the culture of Columbia in a positive way? This honestly is a step into creating more positive representation within media and especially within media that is very often consumed by such a mass audience. Which I believe makes Encanto a great film for both representing culture and for demonstrating the idea of both an audience and a family making so much meaning out of a place. This could also be linked to other themes such as digital geographies and media ecology as well due to the film demonstrating the idea of getting a positive message across to an audience and having mass amount of success due to the use of social media and contributing towards the ‘message is the medium’ (McLuhan, 1962).  

[So, to wrap up and conclude this podcast] Encanto has made great represented in the idea of space, landscape and place in unique ways and has enriched their audience with wonderful cultural landscapes and representations of a real Columbian culture experience, that is also rich with a beautiful setting and scenery. The film has captivated its audience through this rich and full storyline and culture. This created a brightly positive amount of representation of a range of identities and demonstrates many of these cultural geography concepts in a range of different ways, so I would recommend this for any audience that has yet to see this film as it is enriched with a fun cast of characters with Columbian voice actors and has an enjoyable plot for a range of different target audiences to appreciate. [Thank you so much for joining this and listening into this podcast.]

Referencing:

Atkinson, D., Jackson, P., Sibley, D., & Washbourne, N. (2005). Cultural Geography. I.B.Tauris & Co Ltd. http://uilis.unsyiah.ac.id/oer/files/original/f434530b3275ce7cffea6cb534ebb16f.pdf 

Caulfield, K. (2022). ‘Encanto’ Soundtrack Has Most Weeks at No. 1 in Nearly a Year on Billboard 200. Billboard. https://www.billboard.com/music/chart-beat/encanto-soundtrack-tops-billboard-200-most-weeks-year-1235036773/ 

Cresswell, T. (2014a). Defining Place in Place. ProQuest Ebook Central. https://files.coventry.aula.education/ce980315f83da93d9cb62306de166a61creswell___defining_place_in_place___an_introduction.pdf 

Jones, A. (2012). Human Geography: The Basics. ProQuest Ebook Central,. https://files.coventry.aula.education/b6a3641cd1074a3cd3ab9454ba8e80e1jones___introduction__human_geography___the_basics.pdf 

Mead, G. H. (1934). Mind, Self, and Society. The University of Chicago Press. http://tankona.free.fr/mead1934.pdf 

McLuhan, M. (1964). The Medium is the Message. Understanding Media: The Extensions of Man. https://web.mit.edu/allanmc/www/mcluhan.mediummessage.pdf  

Wahl, S., & Scholl, J. (2014). Culture and Identity. Kendall Hunt Publishing. https://he.kendallhunt.com/sites/default/files/uploadedFiles/Kendall_Hunt/Content/Higher_Education/Uploads/Wahl_Scholl_1e_Ch3.pdf 

Weigert, A. J. (1986). Society and Identity. Cambridge Core. https://www.cambridge.org/core/books/society-and-identity/20D814C45EA9979E97BB41635715FC9A 

Word Doc Version:

Cultural Geographies and Identities within Encanto (1).docx

PDF:

Cultural Geographies and Identities within Encanto.pdf

Digital Geography

Digital Geography is the study of digitalised geography through the media. This theme looks at how media and mobility are used in everyday life and can be made up of three different concepts which are:

Geographies produced through the digital this is the idea that using a digital tools to produce and share a range of geography research. The use of digital technologies in the production and understanding of space in everyday life is examined in geographies produced by the digital. With using geography methods to make sense of the digital and post-digital world would be how geographies produced of the digital would studied.

Digital geography is also involved with the idea of the mobility side of geography as well. This involves how the world has become more highly digitalised and therefore mobilised. Everyone with a technological device can simply travel anywhere, can technically traced where ever they go and can research, and witness cultures from other countries using the their device.

Globalisation is a major part of digital geography as it brings movement of human, goods and cultural conventions. This could be done using technologies, often networks have some form of maps such as Google maps that can allow the user to experience a virtual world and seeing the virtual scenery, this is also enhanced using 3D imagery to create scaling.

Hybridity, which brings shared meanings, takes a role within a lot of different places within the world, within their cultures, identities and even languages.

McDonaldisation doesn’t not really allow a person to experience the culture of another country and gives this idea that you have the ability to not change anything or effect anything, including environments, even if you travel.

The idea of digital geography has many different concepts and one of the main ones is Mediascapes. Mediascapes makes up a large portion of digital geography as it is the representation of space and place in terms of media. This allows consumers to connect with different spaces and places using media such as people can virtually visit other countries and their cities like South Korea’s Seoul or Paris the capital of France.

This can allow people to try and experience places without traveling to these places and having the ability to not change anything. However, it could most likely end up giving them a completely different experience to those who go to a country and place to experience these different cultures or to the people that actually live there and have created deep attached meanings to the location.

A street view, a digital geography, within Japan – https://images.app.goo.gl/R4ik3ptBU8EQ7ECz9

Users of digital technologies are subject to, and participants in creating, innumerable digital changes, while corporations continue to render devices and software obsolete to increase profits, and governments are slowly becoming involved in regulating the digital.

(McLean, J. 2020)

A digitalised version of the Earth – https://images.app.goo.gl/4h8nfRcAf69bwYT39

Mobility combines physical movement, representations that give meaning, and the experience that embodies mobile practices.

There is the idea that within this almost digital world and with a lot of the current world issues, such as the pandemic, we are starting to depend more on aspects of digital geographies to experience some of the cultural geographies that we are missing out on. An example of this would be going to see a movie that had a lot of culture within it or researching and looking into other cultures or places to see what the location is like such as using Google Maps to look at other locations.

Technology has created a range of ways to try and experience a place and space without actually being there and they have done this using a range of different technologies from mapping out the streets to digital satellites taking photos of the Earth. ‘Digital technologies are providing new opportunities for communication and connection, while simultaneously deepening problems associated with isolation, global inequity and environmental harm, contributing to shifting digital geographies’ (McLean, J. 2020), McLean suggests that despite technology advancing and being a positive change it increases the chances of isolation and less communication within peoples everyday interactions and life in general.

Place appears to involve some notion of stability
and permanence while mobility appears to necessitate constant change and process.

(Cresswell. 2014)

References:

Cresswell, T. (2014). Place in a Mobile World. Cresswell, Tim. Place : An Introduction. https://files.coventry.aula.education/63ca2b91f31de63aeef0af64d48fb8ffcreswell___place_in_a_mobile_world.pdf

McLean, J. (2020). Changing Digital Geographies. Changing Digital Geographies: Environments, Technologies and People. https://files.coventry.aula.education/6b966d8e9e1d5ee15cc2156a08977bbdintroduction___changing_digital_geographies.pdf

Cultural Geography

Cultural geography is the study of place and space and how these particular places hold different cultures that are composed of everyday interactions and meanings. This study demonstrates how parts of locations are peoples lived experiences and is a representation of particular places and spaces. Cultural geography looks at how these places can affect our identities and how our identity effects the people within different cultures. 

To study cultural geography you have to look at three concepts and how they contribute in making up the complex system of cultures, identities and meanings. These concepts are: space, place and landscape. Each one of these concepts are the main way to comprehend this study and relate to peoples everyday life experiences and how people live their lives in completely different ways.

Space: this is the idea of things, an area, existing somewhere. This is an area without any form of meaning. This is often a an area that has no connection to a human and is a space that simply just exists completely without any form of meaning.

Place: this involves particular locations within space that are given meaning by people. This often can be depicted by how people interact, create lifestyles and cultures within this location which end up making it a place. This concept of a place is full of human experiences, representations and identities. Places are experiences differently depending on the persons identity and history such as Mexico’s Day of the Dead also known as Día de los Muertos which is a symbolic celebration and represents a day or mourning and a way to show respect for deceased family members, so for people within this culture celebrate along with honour people and is a deep rooted tradition. Whereas this event is simply a celebration of festivities, face paint and is a representation life and death to most of the rest of the world and doesn’t hold much meaning, which shows that different places have different lived experiences and meanings.

The day of the dead- National Geographic. (2017). What is Day of the Dead? | National Geographic. YouTube. https://www.youtube.com/watch?v=_sSawpU81cI

Landscape: A representation of a place or space. This is often shown as themes such as skylines, countrysides and city-lines. This can be represented through paintings, photos or through an actual location.

This can involve a more virtual version, social media apps has not gone
unnoticed (Cresswell,2015), which would then link to digital geographies. However, one of the main theorists Cresswell talks about the difference between the two geography concepts and both the positives and the negatives of mapping out the world in digital, ‘Recognizing the danger in Google mapping the world, others are producing an open source map‘ (Cresswell, 2015).

Struggle over virtual place reflects longstanding struggles over place by protest movements around the world.

T. Cresswell, 2015

Human geography is study of people relationship with places and can often involve peoples relationship with places, health and human interactions with their environments. ‘Human geography is therefore all about understanding why the spatial nature of ‘social things’ matter.‘ (Jones, 2012), which demonstrates that this concept of human geography heavily links to social aspects.

Place names have high levels of importance and are often a necessary when it comes to cultures. Examples of this would be Canada’s history of colonization exertion of nation and power building, with the use of shared meanings such as them decolonizing place names which will shift a shared meaning.

Other ideas of cultural geographies involve around identities within cultures and how this aspect likes to places such as the highly popularised film: Black Panther, which has high representation African landscapes and places. Another example would be Coco which is based on the culture of Mexico and the festival of el Día de los Muertos.

Marvel’s Black Panther – an example of cultural geography identities. – Marvel Entertainment. (2017). Marvel Studios’ Black Panther – Official Trailer. YouTube. https://www.youtube.com/watch?v=xjDjIWPwcPU
Disney’s Coco – Disney UK. (2017). COCO | NEW UK TRAILER | Official Disney UK. YouTube. https://www.youtube.com/watch?v=969WVyvgzx4

Undoubtedly, this reversal in geography’s fortunes reflects a wider recognition that many of the current and ‘big’ challenges that face the world today are well addressed by the subject: globalization, climate change, sustainability, economic development or poverty reduction.

A. Jones, 2012

References:

Cresswell., T. (2015). Defining Place, ProQuest Ebook Central, https://files.coventry.aula.education/ce980315f83da93d9cb62306de166a61creswell___defining_place_in_place___an_introduction.pdf

Jones, A. (2012). Human Geography : The Basics. ProQuest Ebook Central,. https://files.coventry.aula.education/b6a3641cd1074a3cd3ab9454ba8e80e1jones___introduction__human_geography___the_basics.pdf

Media Ecology

280mapa

Media ecology looks at media as environments and how digital environments and technology has effected the everyday human experiences. This theory describes the complex interaction between humans and technology as well as media. According to media ecology theories, media are extensions of the human senses, while communication is the primary cause of social change.

Ecology looks at the digitalisation of the media as a means for society as a whole and how it could relate to general change this includes the socio-cultural aspects such as values, lifestyles, economics, politics and more.

The future of ecology looks further into social consequences of the ‘media disruption’ as well as the idea that social consequences of media have been neglected. Ecology demonstrates an idea that technologies also ‘do not determine social change, but are implemented and evolve in certain social, cultural, political and economic contexts‘ (Ruotsalainen & Heinonen, 2015).

One of the major theorist in ecology is Marshall McLuhan who is defined as a visionary that understood the future of communication. McLuhan predicted that ‘due to the speed of communications evolution, the complete human society would start to transform‘ (McLuhan, 1962) and he talked about the phenomenon called the global village (McLuhan, 1996).

Along with this McLuhan had a communication theory, the idea of ‘the medium as the message’ which indicates as important as the message itself is just as important as the medium used to convey it.

All parts of social media are important aspects of media ecology and demonstrate the idea that media, particularly social media has an important role in creating the change or awareness to everyday situations or big/cultural events. Examples of this would be the evaluation of publication of events such as LGBT+ rights and along with that the Trevor Project Campaign, Black Lives Matter and raising awareness on big cultural events such as the updating on the status of Ukraine’s situation and Black Lives Matter Movements with due to social media such as Twitter, TikTok and Instagram has highly increased the awareness on these social situations.

The Trevor Project.

The idea of these cultural events are giving out this intended message through the use as social media being its medium. Despite how different audiences could take this message could vary depending on the consumers life however the result will still end with the message being seen and eventually spread.

References:

McLuhan, M. (1964). The Medium is the Message. Understanding Media: The Extensions of Man. https://web.mit.edu/allanmc/www/mcluhan.mediummessage.pdf

Ruotsalainen, J., & Heinonen, S. (2015). Media ecology and the future ecosystemic society. CrossMark. https://files.coventry.aula.education/41c0b795e1490986713f46dd0d0e9a8bmedia_ecology_and_the_future_ecosystemic_society.pdf

Velasquez, A., Renó, D., Beltrán, A. M., Maldonado, J. C., & Ortiz León, C. (2018). From the mass media to social media: reflections on the new media ecology. ResearchGate. https://files.coventry.aula.education/b8f14754c6b13d1c53a1bf9c7d91719bfrom_the_mass_media_to_social_media__reflections_on_the_new_media_ecology.pdf

The Final Result: The Media Careers Podcast

Sticky Post

The podcast:

MCP PODCAST – YouTube

Blue Velvet (1986)

‘Blue Velvet’ – 1986

(https://images.app.goo.gl/MrLpdiKpHsSs1abbA)

Going into watching the film Blue Velvet I was intrigued as to what this film was going to be about and how the director would portray the plot, as older films can sometimes have really bizarre plots or camera-work/effects within them depending on the different styles and genre of film that is being portrayed. As I did not know much about this film going into it I was interested in seeing what this cast and director had to offer.

During watching this film there were moments that I thought were fairly laid back or mundane and had very little interest in them, plot wise, however the camera work and editing was done well within the film. I do think there were moments in the film that were too mundane and I felt like the director did this to balance out the more graphic elements of the film. However, I thought they did an interesting job building suspension and uneasy feelings in some scenes with the lighting and music. But for the most part I felt disturbed with the graphic elements and sexual assault within the film. The disturbing elements built up more and made me feel slightly uncomfortable within certain scenes.

However, I do admire that the film had some unique qualities to it such as the the mise-en-scene and camerawork, as the now considered ‘old fashioned style film’ made the film have some interesting visual elements to it. Such as the impactful scene of the women singing ‘Blue Velvet’ which added to the plot slightly and highlights why the film title is Blue Velvet, along with the robe that the women wears. Along with this the music within the film sometimes came off as eerie and sinister to build tension and create atmosphere and would fade or cut off to add to this which I thought was really well done within the film. So, despite there being a few hard scenes to watch I don’t regret the experience of watching the film purely based on a media stand point, I think that this film had some unique visual representation, such as the candle shots, that would be interesting to analysis and see why the creator made specific elements and scenes the way they did.

I believe that this film is a Crime and thriller mystery due to having a range of the typical tropes and conventions that are within the genre, although it had a hint of romance due to Jeffery (main character/protagonist) and Sandy’s relationship at points in the film.

As for whether I would recommend this film, the answer is no I would not due to its graphic nature and sensitive topics within the film, especially as it has graphic scenes and can be triggering for some people particularly those who have been through/are sensitive too: sexual assault, abuse or violence/gore. Although this film does have some interesting elements I personally think you have to have a particular taste to watch this film more than once and it wasn’t something I personally enjoyed or would want to see again.

https://images.app.goo.gl/edLvXTR6GPHLhWUe9

Iconic scene from Blue Velvet

Reflection on the Portfolio

201MAPA - Planning for Professional Experience

Creating this portfolio was a challenging and time-consuming process and each section had me exploring aspects that I had previously not thought much about. This ended up being a difficult process as I had to experiment and research into different aspects of making an effective CV as well as other employability aspects such as placements. When going through this I really had to evaluate my professional experience and how I wanted to present each aspect of my experience. I did this by creating a website for my portfolio that goes through each of my experiences, how they were created and why I presented or included each section.

This was difficult to do as I started this project a lot later than I really should have which ended up making this massive project a lot more difficult than it needed to be, this was purely due to my time management skills and if I was to do this project again I would consider how much needed to be done and how much time would need to go into each section, by doing this I would be able to be more organised and therefore I would have better time management skills to be able to complete this portfolio to a better standard.

When doing this portfolio, I focused on different sections and the process behind each one. These included: researching placements, further engagements, examples of other work, creating a CV and Cover Letter, employer exchanges, creating a network map, SWOT analysis and skills audit as well as building the actual website. Each section of these had their own difficulties and I believe if I were to improve upon them, as a collective, I would make each of the posts on the website look more visually appealing by either adding more of a captivating look to them by how I presented the images or by creating/producing more images to go alone sides some of the posts.

Within this project I managed to show an understanding of the main employability skills and present them in a way that demonstrates them all in a clear, detailed, and efficient way and I have gained more experience when it comes to website building and how each set of presenting a website must be developed to draw in a viewer.

One of the main aspects that I would like to work on would be producing more innovated images to captivate the consumer and try to take more time to enhance my skills and look more into further engagements to accomplish this. I believe that even though this portfolio effectively shows the main aspects that were necessary for a viewer or even an employer to see, that this overall website has a lot of work that needs to still be done to make it more effective in presenting my skills. However, despite this I need to keep gaining skills, knowledge and experience using this software to be able to present a more effective and engaging portfolio in the future.

Protected: Reflection Video (and introduction to website video)

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Guest Speaker

201MAPA - Planning for Professional Experience

In this page we will present an interview that we conducted with Thomas Lane, an assistant editor that has been working in the production industry for a few years now. Eirini & Freya were participating in this interview and asking the questions to our guest.

Thomas Lane gave us consent to film but did not want us to post the interview publicly, we have respected this and are only showing the lecturer and people involved within this interview the recording, but we decided to create a brief transcript written by the interviewers to demonstrate the idea of what this interview entailed. 

Transcript of Thomas Lane Interview:

As Thomas Lane gave us consent to film but did not want us to post the interview publicly, we have respected this and are only showing the lecturer and people involved within this interview the recording, but we decided to create this brief transcript written by the interviewers to demonstrate the idea of what this interview entailed.

We started off this interview with a brief discussion of what is going to take place within this interview.

Eirini: Firstly, we would like to introduce ourselves (Interviewers: Freya Glenton and Eirini Skarmoutsou) and what we are doing and why did we needed this interview to take place. We are doing this for our group project of mapping the production-based industry.  We are doing this interview with a person that is within this industry (directed towards Thomas Lane) so you can tell us about how it is in the industry.

Could you tell us a bit about yourself and what it is you do within this industry?

Thomas Lane: Ok, I am an Assistant Editor. So, I work in editorial, and I have been working in post-production now for…about 15 years. So, a fair amount of time. I started off in television and then eventually moved to film about probably around 8 years ago and I have been working mainly in film… well exclusively in film ever since. So, the main studios I work for tends to be Disney, and Marvel tends to be cropping up more and more these days, so mainly between those two studios however I have done some other bits as well.

Eirini: That’s great. What is it like for you to work in this industry?

Thomas Lane: That’s a good question, its one of those things of sometimes you have good days and sometimes bad, but I do love my job so even though you do get bad you get a lot of job satisfaction out of doing it, today would be a good example that I am working on a project for Marvel and everything that could go wrong did go wrong, so there’s a lot of problem solving involved. However, you also have those days where things goes smoothly and a lot of the time when you see the end product it brings a lot of satisfaction. A lot of it depends on what sort of department you want to go into. Working in film can be live consuming but rewarding.

Eirini: Ok, how much of what you have studied in university has helped you build your career?

Thomas Lane: That’s another good question. I would say is that I basically learnt AVID which was the university’s main editing software at the time and as well as I the fact that I had a degree I think employers looked at that and it told them I was serious about it. I was really look as I applied for one job at the BBC and got the interview, I did not get the job, however through a connect I got another job in the BBC. In terms of learning it helps you build a problem solve but to be honest you learn more once you get into the industry.

Eirini: So, you build up your skills through your job.

Thomas Lane: I learnt more on the job but saying that without the university it helped build problem solving and learning software.

Eirini: What is the most important aspect of your role in the field?

Thomas Lane: I guess as an assistant editor the most important aspect is essentially, so an assistant editor doesn’t really edit at all we do all the preparing and rushes and making sure everything is correct, so the most important thing is checking that everything is correct. So, problem solving is the main aspect of our role.

Eirini: That is interesting, I don’t think people think about the problem-solving aspects as much.

Freya: So, in your opinion, how hard is it to find a job within this field and how hard is it to achieve your goals that you have set for yourself?

Thomas Lane: That’s a difficult question, it depends it could take no time or a long time to get in the industry, the most important thing is to persevere. I initially wanted to get into film but as I didn’t know anyone tv was fine. As this industry is mainly about who you know it allowed me to met people on the job which led to me getting a trainee job in film which I then worked my way up which allowed me to achieve my goals as I am a second assistant editor.

Freya: What advice would you give a second-year uni student going into your field?

Thomas Lane: I’d say go for it, if you’re not afraid of hard work. When you are brought on board as a trainee which is a good time to engage whether you want to be in the film industry or not.  So I’d say definitely give it a try.

Freya: The last question, what projects have you worked on and which are your favourites and how have they influenced your career to this day?

Thomas Lane: How long you got? It’s a good question. There are some that I haven’t necessarily enjoyed but I’ve been proud of. So my favourite product was actually Christopher Robin – Disney  as I got along with the people I worked with. Perhaps the film I’m most proud of is the French Dispatch it was a demanding film, but the end product is something that I am proud of and I got to met some of the actors which rarely happens within my part of job.

Freya and Eirini: Sounds amazing, so those are the main questions that we had to ask you thank you so much for taking part in this interview.

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