183MAPA CW1 Essay - 1000words
The Marvel franchise has been around for over 80 years, the franchise started out with comics which lead to it becoming one of the biggest most well know franchises of our generation. Due to Marvel having such a big industry that makes films, tv shows, animations and a range of other media products I wanted to just focus on one of the most well-known part of the franchise which is the Avengers films.
The Avengers films started out originally in 2012 which in turn lead to the making of one of the most popular movie series with the Marvel franchise. The whole series is one of the most successful films series of this generation, as Marvel has evolved overtime and has become increasingly more developed and has technology keeps advancing so does the motion of the cinematic universe that has created Marvel. (Technical thrill)
Marvel overtime has started to break barriers and stereotypes that have been placed within superhero style movies an example of this is that they have made women strong and added more diversity within their films, even though there is still a long way to go Marvel is starting to add more cultures within their films and therefore allowing the targeted audience to witness more of a range of different people. As the meaning of culture has changed overtime showing a more modern take on culture. This links into Raymond Williams theories of culture and how culture has been redefined within modern times. Williams talked about how culture can be split into three categories and the Marvel industry touches on more social section of culture and this is mainly done within the more later avengers films as it shows of the culture of different countries but twisted in a way to fit the action. An example of this is when they show people of different class and races, they do this with through using superheroes such as Iron-man who is in the higher class and this compared to other characters such as Antman who does have as much wealth or education as the character of Tony Stark. Williams analysis culture plays into this construct as Williams describes culture as ‘a description of a particular way of life’ (Williams,1998, pg48).
This however could both support and oppose the cultural theory of Adorno, Frankfurt school talks about as this can show that people are just using films as a way to distract themselves and therefore would consume there time instead of using their time for something more valuable. However, Marvel can be shown to educate people about different cultures and therefore this would go against that theory and shows that people can both enjoy these media products and learn something from them. (Frankfurt school, Adorno)Even though through the Frankfurt school critical thinking could be classed as out dated it still can hold a lot of relevance to today’s society as people rely so much on technology and social media as an escapism however, this could be viewed as something that has been constructed to distract and therefore can take over people’s lives. (Adorno, video|)
As Marvel has developed and grown overtime so has the industries overall funding and therefore the quality of the films, they produce have become better and more intriguing. This also means that due to the development of the cinema industry and the overall how people get to see films. As cinema has been popularised over time it allowed Marvels industry to grow and in this allowing Marvel to branch out into different media productions and products. Cinema has been a way to fund the film industry for generations and this has allowed the film industry to get more creative with the types of films that have been produced and therefore has created genres and overtime adaptations of books and comics started to become popularised. Marvels Avengers is an adaption from the comics written by Stan Lee and other writers which were popular before the films came out which helps brings more of an audience to see each of films produced based of these comics. Marvel mainly relies on the typical way to fund films when it comes to the making of the films and are given a budget which they work with this is often around $350 million to make which is often funded by the owners of Marvel which is currently Disney.
Avengers has been a growing film series for the past 8 years and this allowed the industry to find new ways to get the audience interested in the films. The Marvel often do this by advertising new products through multiple ways however this is mainly done through social networking and due to the on-going growing fanbase of Marvel this allows particular films to gain more attraction and therefore will gain more people wanting to see the film and this brings in more money. This also allows people to connect with one another and create friendships through social media and their shared love for this franchise. This fits in with the concept of social networking and being able to use the social media platforms to bring people together that would not normally interact with one another. (Boyd, Ellison, (2008) pg1-2)
In conclusion the Marvel industry is one of the fastest and most popularised industries in the media right now and has continued to use their fanbase to gain more influence within different media. Marvel has used the growing cinema to its advantage by incorporating more unique shots, camera angles and playing on the genre that is superheroes and action to be able to draw more of the intended audience in. (Altman (1999)).
References, APA list style:
Adorno, Frankfurt school and capitalism, video: https://www.youtube.com/watch?v=4YGnPgtWhsw
Frankfurt School, Claudio Corradetti, The Frankfurt School and Critical Theory, pg1-3 https://core.ac.uk/download/pdf/80179124.pdf
Boyd, Ellison, (2008) Social Network Sites: Definition, History, and Scholarship, pg210-211 https://files.coventry.aula.education/802fe8ac9397fa775d91730ccb5506c42008___boyd_and_ellison___social_networking_sites.pdf
Williams, (1998), Cultural theory and popular culture, the analysis of culture, pg. 48-49: https://www.amherst.edu/media/view/88660/original/Williams+-+The+Analysis+of+Culture.pdf
The history of cinema references(apa):
Altman, (1999), Cinema and Genre:
Technical thrill, (1895–1903):