The research project “Translating Idiosyncratic Movement Qualities” has been presented at the conference EAI Arts IT 2022.
Category: Event
07.09.2022 – Encoding Embodied Creativity
Summary Encoding Embodied Creativity is an upcoming online Symposium that marks the conclusion of the E2-Create Marie Curie Fellowship. This fellowship explored through research and creation how choreographic methods can inform novel creative approaches in other artistic fields, especially those in which computational and generative techniques lie at the core of artistic expression. Several speakers… Continue reading 07.09.2022 – Encoding Embodied Creativity
08.07.2022 – CCL Chatham-Showing
Several participants of the Choreographic Coding Lab Chatham presented their outcomes to the public.
23.06.2022 – MOCO – Presentation
The research project “Generative Dance – A Taxonomy” has been presented at the conference MOCO 2022.
11.06.2022 – Embodied Machine – Artist Talk
The premiering of the piece “Embodied Machine” was followed by an artist talk. The participants of the talk were Muriel Romero, Pablo Palacio, Daniel Bisig, Raquel Buj, and Gilles Jobin. The talk was moderated by Àngels Margarit.
11.06.2022 – Embodied Machine – Performance
The dance piece “Embodied Machine” was premiered at Mercat de les Flors. The show formed part of the expanded ISEA2022 schedule.
10.05.2022 – GenAiCHI – Presentation
The research project Puppeteering AI has been presented at the CHI 2022 conference during the workshop on Generative AI and HCI.
06.05.2022 – CSM – Presentation
A talk entitled “Movement Qualities for Digital Art – From Interviews to Computer Simulation” has been given at CSM (Centre for Computational Science and Mathematical Modelling, Coventry University).
21.04.2022 – EvoMusArt – Presentation
The research project Expressive Aliens has been presented at the conference EvoMusArt 2022.
10.03.2022 – Cie Gilles Jobin Residency – Showing
To conclude the technical residency at Cie Gilles Jobin, Instituto Stocos presented some experiments using live motion capture, machine learning, and movement sonification. The audience consisted of creative directors for cultural venues and festivals, city officials related to cultural funding, and members of the Gilles Jobin dance company